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Micromanagement of your workforce – a staple of RTS games – is notably absent. And once the essentials are handled, you can even branch out into tea, fine clothes, spirit-boosting temples, nourishing soul and body. Increasing rations as supply outpace demand rewards you with increased popularity, a pseudo-resource you can spend to increase taxes and better fund your military ambitions. You have a variety of foodstuffs at your disposal, ready to feed your hungry people. Stronghold: Warlords seems to streamline the mechanics in favor of familiar ground for RTS fans – without significantly compromising the castle management aspects. But as a veteran of every Age of Empires and Shogun: Total War, I found the real-time strategy elements wanting. It certainly scratched a unique itch for a castle management simulator. I’ll be honest: my only experience with the Stronghold series was the very first game all the way back in 2001.
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